Re: A86: Linkport Codes
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Re: A86: Linkport Codes
You're right. The built in routines are much better. But I didn't know how
to use the built in routines at the time I was working with link86...
----- Original Message -----
From: Joshua J Seagoe <rabidcow@juno.com>
To: <assembly-86@lists.ticalc.org>
Sent: Tuesday, January 12, 1999 12:15 AM
Subject: Re: A86: Linkport Codes
>
>ok, so you could use the rom routines or you could waste some space in
>your program and still have it work
>
>-josh
>
>On Mon, 11 Jan 1999 22:40:47 -0600 "David Phillips" <david@acz.org>
>writes:
>>Actually, the routines included with ZTetris are Jimmy's modifications
>>of
>>Pascal Bouron's 85 link routines (you can find these on ticalc.org in
>>the 85
>>routines section). Randy Gluvna's routines are different. They
>>should be
>>on 86 Central under the linkport section, but they're not, so I'll
>>post them
>>here (linkport.h). I have also included my own version of Mardell's
>>mods of
>>Bouron's link routines (link86.asm). I've never used Randy Gluvna's
>>routines, but I know that the the ones in link86.asm work. I posted a
>>very
>>bad link game demo called Outlaw to the list earlier that demonstrated
>>how
>>to use these to make a link game (spent two evenings on it, it sucked
>>pretty
>>bad).
>>
>>--
>>David Phillips <david@acz.org>
>>http://www.acz.org/
>>
>>----- Original Message -----
>>From: <DavidY4723@aol.com>
>>To: <assembly-86@lists.ticalc.org>
>>Sent: Monday, January 11, 1999 7:36 PM
>>Subject: Re: A86: Linkport Codes
>>
>>
>>>
>>>Also, there's some functions that Randy Gluvna wrote to send/receive
>>a byte
>>or
>>>zero-terminated string over the link. I believe the file is included
>>with
>>the
>>>ZTetris source.
>>>
>>>--David
>>>
>
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