A86: String Variables & Colission Routines
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A86: String Variables & Colission Routines
How might I go about reading string variables in asm? I am working on a
level structure for my MegaMan game, and have no clue how to open the
string, and start reading what is in it.
Also, any ideas on how to check if a non-aligned 8x8 sprite is touching
an 8x8 aligned sprite?
Thanks
--James
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