A86: String Variables & Colission Routines


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A86: String Variables & Colission Routines




How might I go about reading string variables in asm? I am working on a
level structure for my MegaMan game, and have no clue how to open the
string, and start reading what is in it.

Also, any ideas on how to check if a non-aligned 8x8 sprite is touching
an 8x8 aligned sprite?

Thanks

--James

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