Re: A86: Link demo/game
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Re: A86: Link demo/game
Dude... David nice work... I am about to figure out port 7 if u don't
understand it completely... I can help u... if u need any help =)
Brncavfan2 has made a kick ass point!!!!
NO MORE ROM CRAP!!!!
I have deleted somewhere around 20 rom e-mails JUST TODAY!!
Now cut out this stupid ass crap!!!
And use this list for talking about ASM!!!!!!
Thank you,
______
JBrett
tbarwick@esn.net
ICQ UIN: 20607010
http://ww2.esn.net/~tbarwick
ACZ member
Plexus Publishing member
-----Original Message-----
From: BrncAvFan2@aol.com <BrncAvFan2@aol.com>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Wednesday, November 18, 1998 8:44 PM
Subject: Re: A86: Link demo/game
>
>In a message dated 11/18/1998 9:33:39 PM Mountain Standard Time,
>electrum@tfs.net writes:
>
><< I decided to write a little link demo (guess you could call it a game).
> It's called Outlaw, based on the Atari 2600 game. You move your guy up
and
> down and shoot the other guy. I think it's got a couple of bugs, like the
> collision detection isn't perfect, but it's never crashed my calc since I
> started programming it last night (what do you expect for two days?).
>
> The zip file has all the routines used in it, there are some cool ones in
> there. You may find the link routines especially useful (modified from
> ZTetris, but much easier to use). It's probably not the best way to do a
> link game, but it's a good example to get you started.
>
> Enjoy!
>
> P.S. Sorry if the zip file is too big, but I'm too lazy to upload it to
> ticalc.org (I'm a programmer, of course I'm lazy!) >>
>
>
>Hey everybody, did you see that? ASM!!! That's weird, asm on an assembly
>list. Somebody had better stop this guy. (hint: stop the Rom crap. I
will
>care about that the moment I get sued, but I most likely will not.)
>
>Dan
>