A86: Re: Saving Memory


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A86: Re: Saving Memory




compression:
use bloat
write a compression routine:
 -huffman
 -lzss
 -lzw
 -8-bit RLE
 -16-bit RLE
those are your choices...
e-mail me if you need to know any more about it...
______
JBrett
tbarwick@esn.net
ICQ UIN: 20607010
http://ww2.esn.net/~tbarwick
ACZ member
Plexus Publishing member
-----Original Message-----
From: Ahmed El-Helw <ahmed@ticalc.org>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Sunday, November 15, 1998 12:12 PM
Subject: A86: Saving Memory


>
>Hello,
>    I was working on Brix and thinking about this.. my maps in Brix are
like
>this:
>
>Level:
>.db 1,1,1,1,1,1,1,1,1,1,1,1,1
>.db 1,1,1,1,1,1,1,1,1,1,1,1,1
> .db 1,1,1,1,1,1,1,1,1,1,1,1,1
> .db 1,1,1,1,1,1,1,1,1,1,1,1,1
> .db 1,1,1,1,1,1,1,1,1,1,1,1,1
> .db 1,1,1,1,1,1,1,1,1,1,1,1,1
> .db 1,1,1,1,1,1,1,1,1,1,1,1,1
> .db 1,1,1,1,1,1,1,1,1,1,1,1,1
>
>which is 88 bytes [8x11, 11 sprites horizontally..]  each number represents
>a sprite [ex. 1=block, 2=....]  there is a way to compress them, but I am
>not sure how to.. any suggestions? Thanks.
>-Ahmed
>
>
>Ahmed El-Helw <ahmed@ticalc.org>
>   Program Ideas and Upcoming Programs
>   the ticalc.org project - http://www.ticalc.org/
>________________________________________
>http://hail.icestorm.com/asm/
>ICQ: 3350394
>
>