A86: Saving Memory
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A86: Saving Memory
Hello,
I was working on Brix and thinking about this.. my maps in Brix are like
this:
Level:
.db 1,1,1,1,1,1,1,1,1,1,1,1,1
.db 1,1,1,1,1,1,1,1,1,1,1,1,1
.db 1,1,1,1,1,1,1,1,1,1,1,1,1
.db 1,1,1,1,1,1,1,1,1,1,1,1,1
.db 1,1,1,1,1,1,1,1,1,1,1,1,1
.db 1,1,1,1,1,1,1,1,1,1,1,1,1
.db 1,1,1,1,1,1,1,1,1,1,1,1,1
.db 1,1,1,1,1,1,1,1,1,1,1,1,1
which is 88 bytes [8x11, 11 sprites horizontally..] each number represents
a sprite [ex. 1=block, 2=....] there is a way to compress them, but I am
not sure how to.. any suggestions? Thanks.
-Ahmed
Ahmed El-Helw <ahmed@ticalc.org>
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