Re: A86: Re: sprites
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Re: A86: Re: sprites
That's cool, but what about putting 8x8 sprites ONLY (no size bytes) to
anywhere on the screen?
At 01:59 AM 5/19/98 -0400, you wrote:
>
>I figured it out ... the a reg was being destroyed.
>Feel free to use this routine, it's about 40% faster than the copy sprite
>algorithm in Trent's tutorial, and about 3 times faster than what
bioserrors just
>posted :-)
>
>;Input = sprite size in bc, video mem location in hl, sprite location in de
>
> ld bc,8 ;sprite size
>the_loop:
> ldi
> ret po ;return when bc is 0
> ld a,e
> add a,15
> ld e,a ;add increment to e
> jr nc,the_loop
> inc d
> jr the_loop
>
>
// David Phillips
// mailto:electrum@tfs.net
// AIM: electrum32
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