Dan Eble wrote: > On Tue, 19 May 1998, Dux Gregis wrote: > > > ;Input = sprite size in bc, video mem location in hl, sprite location in de > > > > ld bc,8 ;sprite size > > the_loop: > > ldi > > Your input is reversed. LDI moves (HL) to (DE). Oops. That's what I meant.