Re: A86: Re: Text Printing--textAutoscroll
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Re: A86: Re: Text Printing--textAutoscroll
Assembly Studio also says: "indicRun Set if run indicator is on"
But we know that this flag turns the run indicator on when it's set.
David Phillips wrote:
>
> Actually, "res appAutoScroll,(iy+appflags)" is the right call to not scroll
> text. textflags, (iy+textScrolled) is set if text has been scrolled
> (according to ASM Studio 86). Thanks for the tip.
>
> At 06:05 PM 5/7/98 -0500, you wrote:
> >
> >turn the text shadow ram flag off (remember to turn it back on if you want
> >your text saved after you exit the program for some reason [?])
> >
> >>That's the one I wanted. But I found another problem. After wondering why
> >>printing big text (using _puts) affected my sprites draw location, I
> >>checked the text placing address and my sprites location variable (in
> >>_textShadow). They're the same...so can I used big text using _puts and
> >>still have variables in _textShadow, or where do I put them?
> >
> >
References: