Re: A86: Re: Text Printing--textAutoscroll
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Re: A86: Re: Text Printing--textAutoscroll
Actually, "res appAutoScroll,(iy+appflags)" is the right call to not scroll
text. textflags, (iy+textScrolled) is set if text has been scrolled
(according to ASM Studio 86). Thanks for the tip.
At 06:05 PM 5/7/98 -0500, you wrote:
>
>turn the text shadow ram flag off (remember to turn it back on if you want
>your text saved after you exit the program for some reason [?])
>
>>That's the one I wanted. But I found another problem. After wondering why
>>printing big text (using _puts) affected my sprites draw location, I
>>checked the text placing address and my sprites location variable (in
>>_textShadow). They're the same...so can I used big text using _puts and
>>still have variables in _textShadow, or where do I put them?
>
>
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