Re: A86: Strings and Asm Prgms


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Re: A86: Strings and Asm Prgms




well then... just compile it like a normal assembly program and then use
Jimmy Mardell's BIN2STR to convert it to a string. i would recommend
using LITE86 because then it will be compressed.

Roy Wong wrote:
> 
> Well, Mr. Meyer... I don't actually care how the string is created..., all i
> want it to have is the info of the specific parts of the game (such as Sim
> Com's graphics library), so creation is not the problem... since i believe
> it is just the same as programing the asm of the main thing (i believe...
> hehe). So basically, thats all it is, just like the library of Sim Com,
> except it includes the stats on top of the pics.
> 
> Damnation
> 

-- 

=====================================
=                                   =
=   Kirk Meyer (mailto:_@ibm.net)   =
= http://www.bigfoot.com/~kirkmeyer =
=  http://simcommunity.home.ml.org  =
=                                   =
=   "Set your affection on things   =
=    above, not on things on the    =
=      earth."  Colossians 3:2      =
=                                   =
=====================================


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