Re: A86: Strings and Asm Prgms


[Prev][Next][Index][Thread]

Re: A86: Strings and Asm Prgms




Well, Mr. Meyer... I don't actually care how the string is created..., all i
want it to have is the info of the specific parts of the game (such as Sim
Com's graphics library), so creation is not the problem... since i believe
it is just the same as programing the asm of the main thing (i believe...
hehe). So basically, thats all it is, just like the library of Sim Com,
except it includes the stats on top of the pics.

Damnation


-----Original Message-----
From: Kirk Meyer <_@ibm.net>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Friday, July 03, 1998 4:15 PM
Subject: Re: A86: Strings and Asm Prgms


>
>Do you want the user to be able to create new strings from within the
>program (such as SIM Community) or do you want the user to create new
>strings in a separate program (such as Slippy) or create them with a
>computer program (such as Sqrxz)?
>
>> Roy Wong wrote:
>>
>> Hey there... I'm kinda new, and just wanted to make a new game with an
>> "add new stuff" capability, similar to the level add ons that I've
>> seen with games like Slippy and Sqrxz (spelling?). Any way, the
>> question is, how do I make my asm program read a string? I'm sure that
>> most people know this (but I don't), and are probably annoyed by this,
>> but could you guys answer it anyway? I'm not telling anyone about the
>> game, in case i don't follow through with it all the way, like i do
>> with everything else... hehe.
>>
>> Thanks in Advance
>>
>> Damnation
>
>--
>
>=====================================
>=                                   =
>=   Kirk Meyer (mailto:_@ibm.net)   =
>= http://www.bigfoot.com/~kirkmeyer =
>=  http://simcommunity.home.ml.org  =
>=                                   =
>=   "Set your affection on things   =
>=    above, not on things on the    =
>=      earth."  Colossians 3:2      =
>=                                   =
>=====================================
>
>


Follow-Ups: