Re: A86: Strings and Asm Prgms
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Re: A86: Strings and Asm Prgms
Roy Wong wrote:
> Hey there... I'm kinda new, and just wanted to make a new game with
> an "add new stuff" capability, similar to the level add ons that I've
> seen with games like Slippy and Sqrxz (spelling?). Any way, the
> question is, how do I make my asm program read a string? I'm sure that
> most people know this (but I don't), and are probably annoyed by this,
> but could you guys answer it anyway? I'm not telling anyone about the
> game, in case i don't follow through with it all the way, like i do
> with everything else... hehe.
call _clrScrn
call _homeup
ld de,_ioPrompt
ld hl,prompt
call _mov10B ;move to prompt buffer
call _mov10B
ld hl,(_CLEANTMP)
push hl ;save _cleantmp
ld hl,(_PTempCnt)
ld (_CLEANTMP),hl
ld a,$0c ;value for input str
ld (_ASAP_IND),a
call _exec_pg3 ;input the string
pop hl
ld (_CLEANTMP),hl ;put _cleantmp back
;string is now in the variable whose name is in op1
prompt:
"Your Prompt:",0
>
> Thanks in Advance Damnation
Hmm. I was afraid of that.
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