RE: A86: slow down sprite
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RE: A86: slow down sprite
how about a few halts?
The ti-89 is OUT!
--
Ahmed El-Helw
ahmedre@bellsouth.net
http://asm8x.home.ml.org
ICQ: 3350394
-----Original Message-----
From: owner-assembly-86@lists.ticalc.org
[mailto:owner-assembly-86@lists.ticalc.org]On Behalf Of
BrncAvFan2@aol.com
Sent: Thursday, August 20, 1998 12:01 AM
To: assembly-86@lists.ticalc.org
Subject: A86: slow down sprite
How would I slow down this sprite? I have figured out most of what I need
to
know by myself. Thank you to all of you who have helped me before. I just
need to know, how would I slow down a sprite that falls down on the screen.
I
have a little game going that a bug drops and the monster on the bottom
tries
to eat it. I haven't made the eating part yet, but I will as soon as I
figure
it out. Here is the little part that I have:
Bug_Move:
push hl
push bc
ld b,15
ld a,(NUM)
ld c,a
ld hl,Bug
call FastSprite
ld a,(NUM)
inc a
ld (NUM),a
call FastSprite
pop bc
pop hl
jp Main_Prog
NUM is the place of the Bug. Right now, it goes down on the screen faster
that you could ever imagine. Please help.
THANX
Dan
P.S.-If this is not enough or if you would like to know all of what I have
so
you can help me with the eating, keeping score, etc., email me at
brncavfan2@aol.com
References: