A86: slow down sprite
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A86: slow down sprite
How would I slow down this sprite? I have figured out most of what I need to
know by myself. Thank you to all of you who have helped me before. I just
need to know, how would I slow down a sprite that falls down on the screen. I
have a little game going that a bug drops and the monster on the bottom tries
to eat it. I haven't made the eating part yet, but I will as soon as I figure
it out. Here is the little part that I have:
Bug_Move:
push hl
push bc
ld b,15
ld a,(NUM)
ld c,a
ld hl,Bug
call FastSprite
ld a,(NUM)
inc a
ld (NUM),a
call FastSprite
pop bc
pop hl
jp Main_Prog
NUM is the place of the Bug. Right now, it goes down on the screen faster
that you could ever imagine. Please help.
THANX
Dan
P.S.-If this is not enough or if you would like to know all of what I have so
you can help me with the eating, keeping score, etc., email me at
brncavfan2@aol.com
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