Re: A86: Need Help! Level Maps!
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Re: A86: Need Help! Level Maps!
David Phillips wrote:
>
> Actually, you used a bit per block, not a byte. Our routine did use a
> byte, for a game with multiple sprites, like Mario or Sqrxz.
In Fuzed wants a bit per block...I said that I couldn't get a bitperblock
routine working. In the game I'm making I used a byteperblock. Very
similar to your routine but smaller I think.
--
Tercero -- Email: mailto:tercero@busprod.com
"The stone the builders rejected has become the capstone;"
--Psalms 118:22
"Everyone who falls on that stone will be broken to pieces,
but he on whom it falls will be crushed."
--Luke 20:18
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