Re: A86: 3-color icons?
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Re: A86: 3-color icons?
On Tue, 9 Sep 1997 Steve86Asm@aol.com wrote:
> > we could easily tell if the spaceship was hit. That way we get the
> > benfit of having Black and White pixels drawing the Spaceship AND a
> > trancparent color where the spaceship does not exist... hope that helps
> > a little.
>
>
> However, what does that have to do with icons for shells?
>
Sprites for games and icons for graphical shells are the same thing.
Using the same format and functions for each saves space.
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Dan Eble (mailto:eble@cis.ohio-state.edu)
(http://www.cis.ohio-state.edu/~eble)
References: