Re: A86: Chess Engine
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Re: A86: Chess Engine
I had thought of either using Random #s one the best solutions are found, or
contolling how many moves ahead it conciders.
MrManson wrote:
> David Piper wrote:
> >
> > I have decided to make Chess Master 86, It will have a computer to play
> > against...
> >
> > This is my problem, how do I effectivily make a good computer apponent
> > without the program being massive....
>
> probably one of the easiest ways to do this is to use the random numbers
> to decide which piece is going to be attacked, and/or if it is going to
> attack or move, also this is more effective for varying the skill levels
> of the computer players
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