Re: A86: Chess Engine
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Re: A86: Chess Engine
David Piper wrote:
>
> I have decided to make Chess Master 86, It will have a computer to play
> against...
>
> This is my problem, how do I effectivily make a good computer apponent
> without the program being massive....
probably one of the easiest ways to do this is to use the random numbers
to decide which piece is going to be attacked, and/or if it is going to
attack or move, also this is more effective for varying the skill levels
of the computer players
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