Re: A86: sqrxz levels
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Re: A86: sqrxz levels
In a message dated 97-10-10 10:55:55 EDT, you write:
<< Jimmy Mårdell wrote:
>
> UrD14me wrote:
> >
> > TAKE OUT THE DAMN SPIKES!!!!!!!!!!!!!!!
>
> I agree that some (many?) worlds uses far to many spikes (and far to
> many
> enemies as well).
are there any plans to have sqrxz II soon? or a remix of it? (please
limit the number of spikes ppl can put in their levels :) it would be
really kewl if you could add a boss like bowser to it and some powerups
so you arent just a helpless little bug >>
I really don't mind the helpless part, but I think the game would be MUCH
more fun if there was custom endings, not just "CONGRATULATIONS you have beat
this world!" (sorry if I ruined it for anyone :). Perhaps even an intro so
there could be a story behind what the heck SQRXZ was trying to accomplish?
Even without these, the game is fun, but since I have noticed a lack of
endings that are worth anything on any graphing calc (I spend HOW many hours
playing Penguins for that?! and that was among the better ones!) Soon as I
get a grasp of ASM I'm gonna make an ending so long for my first RPG that you
can be entertained an entire math class. :)
KUPO
P.S. SQRXZ is still cool, tho!
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