Re: A86: Keyboard Input


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Re: A86: Keyboard Input



before you want the routines for the animation to continue put in a simple
routine to see if any keys are pressed and then a label to go to if the
wrong keys are pressed ex:

 call _getkey
 cp $00 ; see if any keys were pressed
 jr z,keytest ;yep
wrong_key:
 animation stuff

that should do it


References: