Re: A86: Fighting game?
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Re: A86: Fighting game?
James Yopp wrote:
>
> I was considering the best way to go about writing a fighting game, and
> it occurred to me that to make a decent 86 fighting game in ASM, you'd
> have to use lines instead of sprites, just for the sheer number of
> sprites it'd take. Maybe a sprite for the head and the hands, but the
> rest lines. My question: Does anybody know how to get the system line
> routine to draw ONLY to the graph screen?
Try this:
set 1,(iy+2)
> Or maybe you've converted The
> Bresenham's line algorithm to the 86?
I'd use this method because you need speed. I know there's a ZShell
version, but I havent converted it.
Bill
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