A86: Fighting game?


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A86: Fighting game?



I was considering the best way to go about writing a fighting game, and 
it occurred to me that to make a decent 86 fighting game in ASM, you'd 
have to use lines instead of sprites, just for the sheer number of 
sprites it'd take. Maybe a sprite for the head and the hands, but the 
rest lines.  My question: Does anybody know how to get the system line 
routine to draw ONLY to the graph screen?  Or maybe you've converted The 
Bresenham's line algorithm to the 86?

James Yopp
P.S.- Anybody seen those new "Mega Man" games on ticalc.org?  No wonder 
the author is anonymous.


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