Re: A86: Re: Frogger
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Re: A86: Re: Frogger
Christopher Kalos wrote:
>
> wait a minute, how is that processor intensive? it would be like plainjump, only with a frog instead of a marble. there's a bit more to think about, but a sprite engine might work. Also, daedalus. 1st person is quite possible, it's just a matter of coding it well.
i think thats what he is talking about, daedalus runs
sllllllllllllllllllllllllllooooooowwwwwwwwwwwww, but plainjump isnt a
true 3d program, its a 2d sprite on a (kinda)3d field, and there isnt
that much 'rendering' that goes into it, but a first person perspective
would be processor intensive (especially on a z80 chip)
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