Re: A86: Re: Frogger


[Prev][Next][Index][Thread]

Re: A86: Re: Frogger



Christopher Kalos wrote:
> 
> wait a minute, how is that processor intensive?  it would be like plainjump, only with a frog instead of a marble.  there's a bit more to think about, but a sprite engine might work.  Also, daedalus.  1st person is quite possible, it's just a matter of coding it well.

i think thats what he is talking about, daedalus runs
sllllllllllllllllllllllllllooooooowwwwwwwwwwwww, but plainjump isnt a
true 3d program, its a 2d sprite on a (kinda)3d field, and there isnt
that much 'rendering' that goes into it, but a first person perspective
would be processor intensive (especially on a z80 chip)


References: