RE: A86: Re: Frogger
[Prev][Next][Index][Thread]
RE: A86: Re: Frogger
wait a minute, how is that processor intensive? it would be like plainjump, only with a frog instead of a marble. there's a bit more to think about, but a sprite engine might work. Also, daedalus. 1st person is quite possible, it's just a matter of coding it well.
Christopher Kalos
raptorone@stuytech.com
Executive Director/Administrator
Virtual Technologies Developer's Group
----------
From: Joshua Szmajda[SMTP:dariusa@erols.com]
Sent: Wednesday, December 03, 1997 5:49 AM
To: assembly-86@lists.ticalc.org
Subject: Re: A86: Re: Frogger
>How about doing it in a 1st person perspective? Or from over the frogs
>"shoulder" or behind his head. It would be hard to pull off yet it would
>be a great success.
ok, now that's a bit excessive. It's a calculator, for god's sake, not a
pentium ;)
oh, and about a previous message with 'bigger is better' - I don't know
about you, but there's a space limitation on my calc, and I'm not going to
put a huge game on to take up all my space when I could have lots of other,
smaller games which are just as entertaining. This may be something for the
coder to consider ;)
- Warning
- Could not process part with given Content-Type:
application/ms-tnef
Follow-Ups: