Re: A85: Raycasting
[Prev][Next][Index][Thread]
Re: A85: Raycasting
On Mon, 14 Sep 1998, Steve Ranck wrote:
> I was thinking, and I think that somebody should develop some kind of wire
> frame raycasting engine. I know there's deadalus, but it's pretty slow. You
> could probably get decent frame rates at full screen if you made it wire
> frame. You could even make it a library so others could use it for RPGs,
> action games, even a link game. I'm not experienced enough in asm to do this
> but I am very familiar with the theories behind raycasting and would be
> willing to help with that. I also have a link to a web site that has a VERY
> good tutorial on creating a raycasting engine. Anybody interested?
>
I am but I don't have the time, too much work.
-Humberto Yeverino Jr.
"I kick ass for the Lord."
***********************************************************
Home Page:
http://www.engr.csufresno.edu/~humberto/Home.html
Ti Page:
http://www.engr.csufresno.edu/~humberto/tex.html
z80 Source Page:
http://www.engr.csufresno.edu/~humberto/z80source.html
Official Tyrant Home Page:
http://www.engr.csufresno.edu/~humberto/tyrant.html
E-mail:
humberto@engr.csufresno.edu
***********************************************************
References: