Re: A85: AI
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Re: A85: AI
Never played Creatures. where can i get it?
But, I agree with both of your ideas. :)) all three.
At 10:28 PM 10/9/98 -0700, you wrote:
>
>On Fri, 9 Oct 1998, kaus wrote:
>> I think we should let our AI;s go wild on the calculator. We should try
>> and rcreate sentient beings that interact with each other or the "world"
>> ont he calc. We wouldnt be limited to a war-like battle game like CROBOTS
>> was. And it might not even be necessary to have a graphical representation
>> of the AI's world. we could if we wanted to, but not nesecary.
>>
>Have you ever played Creatures? What you decribed is similar. In
>Creatures they basically learn (experience) things and express themselves.
thats pretty cool. that is one side of what i like in AI
>
>Or are you leaning more to the find food, mate, ect.. This is more along
>the lines of artificial life.
That would be the ultimate goal :))
> If they aren't fighting or searching for
>food or running through a maze what are they doing? How are they
>interacting?
>
WE could think of something (no intentional caps on We. too lazy to fix it)
and they __could__ be figting/food seraching/mazing. we just wouldnt be
__limited__ to that.
jonathan
>-Humberto Yeverino Jr.
>
>"I kick ass for the Lord."
>-Dead Alive (1992)
>
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Follow-Ups:
- Re: A85: AI
- From: Humberto Yeverino <humberto@engr.csufresno.edu>
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