Re: A85: AI
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Re: A85: AI
I think we should let our AI;s go wild on the calculator. We should try
and rcreate sentient beings that interact with each other or the "world"
ont he calc. We wouldnt be limited to a war-like battle game like CROBOTS
was. And it might not even be necessary to have a graphical representation
of the AI's world. we could if we wanted to, but not nesecary.
At 09:00 PM 10/9/98 -0700, you wrote:
>
>On Fri, 9 Oct 1998, Mike Bandsmer wrote:
>
>>
>> That's a really cool idea; I would definitely be interested. An AI
>> competition would probably work best for multi-player-type games that take
>> a fair amount of skill, like hearts (the card game) or perhaps pure skill
>> games like checkers. Using games like this would make it fun for human
>> players too, as they would have a choice of many different AI's to play
>> against. That death-match game sounds cool-- is it a real-time game or a
>> turn-based game? Turn-based games would definitely be easier for now.
>>
>> Mike
>>
>I definitly want this to be a group project. Since it's more of a
>programmer's game than a players game I think it's important that we all
>want to program for the game.
>
>So formally, does anyone have any other ideas for possible games?
>
>-Humberto Yeverino Jr.
>
>"I kick ass for the Lord."
>-Dead Alive (1992)
>
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Follow-Ups:
- Re: A85: AI
- From: Humberto Yeverino <humberto@engr.csufresno.edu>
References:
- Re: A85: AI
- From: Mike Bandsmer <mbandsme@UVic.CA>
- Re: A85: AI
- From: Humberto Yeverino <humberto@engr.csufresno.edu>