Re: A85: AI (plus a question)
[Prev][Next][Index][Thread]
Re: A85: AI (plus a question)
According to the Zilog Microprocessor Family User's Manual, Databook, and
Technical Reference, (3 seperate publications), when the /INT or /NMI lines
are strobed, the processor waits until the currently execuating instruction
is finisihed, and then processes the interupt.
Jonathan Kaus
At 06:16 PM 10/9/98 -0400, you wrote:
>
>i'm working on Zrobots, a game where you must program the robot's ai, and
>then unleash it upon up to 3 other bots in an arena. it's like CROBOTS,
>but for the z80, and i'm still trying to figure out a couple of things,
>like using bytecode or an interrupt driven assembly language runner, or
>possibly an on calc compiler-> bytecode thingy to let no Graphlinkers
>program for it as well.
>
>and with the interrupts on the ti85, lets say a prog is running
>"62982FC921" (not real code, but you get the idea) and then an int
>occurrs. if the command is like ld bc,$5678 (017856) and it goes like
>this:
>
>0178 -- INTERRUPT-- 56 or will it wait for a command to finish
>executing before calling the interupt? this is critical to the
>development of the robot data file executor.
>
>
>-Greg
>
>EMAIL: l0rdg0at@juno.com; lordgoat@somethingorother.com;
>l0rdg0at@hotmail.com; milewskg@stuy.edu
>ICQ: 9437474 AOL IM: l0rdg0at42
>
>On Fri, 9 Oct 1998 12:36:31 -0700 (PDT) Humberto Yeverino
><humberto@engr.csufresno.edu> writes:
>>
>>Who here would be interested in writing some sort of game that has the
>>player competing with AI opponents? I'm thinking of something
>>simple..
>>like rats running through a maze collecting cheese. But the whole
>>idea is
>>to have programmers write their own AI for the same game and to have
>>some
>>sort of competition. In fact, I would insist that there be a way that
>>there is a Zero Player mode in which different AIs can compete. I'm
>>not
>>sure the game would be that fun to play, I think it would be more fun
>>to
>>program.
>>
>>I was thinking that if there was a serious interest in this stuff that
>>we
>>could do more complex stuff like .. a death match game using a bird's
>>eye
>>view rather than 3d. Something like Bot Match in "Unreal" (which mops
>>the
>>floor with Quake II by the way.)
>>
>>So, anyone interested?
>>
>>-Humberto Yeverino Jr.
>>
>>"I kick ass for the Lord."
>>-Dead Alive (1992)
>>
>>***********************************************************
>>Home Page:
>> http://www.engr.csufresno.edu/~humberto/Home.html
>>
>>Ti Page:
>> http://www.engr.csufresno.edu/~humberto/tex.html
>>
>>z80 Source Page:
>> http://www.engr.csufresno.edu/~humberto/z80source.html
>>
>>Official Tyrant Home Page:
>> http://www.engr.csufresno.edu/~humberto/tyrant.html
>>
>>E-mail:
>> humberto@engr.csufresno.edu
>>***********************************************************
>>
>>
>
>___________________________________________________________________
>You don't need to buy Internet access to use free Internet e-mail.
>Get completely free e-mail from Juno at http://www.juno.com
>or call Juno at (800) 654-JUNO [654-5866]
>
-Jonathan Kaus
kaus@cybrzn.com
jedsmeny@hotmail.com
jedsmeny on IRC (DALNet or EFNet)
ICQ: 15973088 (jedsmeny)
AIM: Jedsmeny
References: