Re: A85: ZShell to Usgard
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Re: A85: ZShell to Usgard
storing strings like...
data1:
.db %10101010
.db %01010101
can be used for making levels, correct? If so then how do I read and
compare individual bits in ZShell code?
ld hl, (PROGRAM_ADDR)
ld de, data1
add hl, de
? ? ?
Is this how games like pacman and nibbles are made (among many others)?
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