A85: Solomon's Key beta (0/1)
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A85: Solomon's Key beta (0/1)
Here is a beta of solomon's key. hopefully it will be decode-able.
(and sorry if you are pissed about sending binaries to the list.)
hopefully there are no bugs, but there may be so use at your own risk.
but, more importantly, the compression. the levels are only 112 bytes
each. there are going to be maybe 2 or 3 common tiles for every level
("wall", crushable "block"). i was thinking of having a bit map of the
entire level (14 bytes) for each of the two most common tiles (1
signifying it's in the map, 0 is "other"). then have a bit map for
every "other" tile followed by a list of what the tiles are. every
remaining tile is an "empty" tile. so there would be a total of 3
bitmaps (3*14=42 bytes) + the number of "other tiles", usually less
than 25 i figure. so this would create a level of around 70 bytes.
what does anyone think of this method?
-mike
mgp4007@omega.uta.edu
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