Re: A85: Hello
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Re: A85: Hello
Can I have a copy of that source? Maybe something can be cut out, since
only one degree of rotation is really needed. BTW, where can I get Michael
Abrash's Zen of Graphics?
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> From: Michael Pearce <mgp4007@omega.uta.edu>
> To: assembly-85@lists.ticalc.org
> Subject: Re: A85: Hello
> Date: Wednesday, July 29, 1998 10:16 AM
>
>
> I made a polygon drawing routine for the 85 and it ended up being *way*
> too slow to do anything useful with. i adapted the code from Michael
> Abrash's Zen of Graphics programming so i am sure the routine used is
> fast... but unuckily the ti85 is not.
>
> -mike pearce
>
> On Wed, 29 Jul 1998, David Whittaker wrote:
>
> >
> > Hi,
> >
> > I just joined this list with a specific question in mind: What is the
> > feasibility of creating a polygon based 3d engine? I would like to
create
> > a game like MechWarrior for the TI-85. That is if it's possible.
> >
> > Thanks,
> > Dave
> >
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