Re: LZ: Usgard
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Re: LZ: Usgard
There is a command to set the destination, and, if you wanted, I'm sure
they would make a version that could change the drawing technique.
Jim Reardon
jim.reardon@juno.com
Viva La Mexico
http://pages.prodigy.net/eviljim/
We all come into the world the same way - naked, screaming, covered in
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to end there.
On Thu, 12 Jun 1997 06:52:36 PDT "some guy" <houston00@hotmail.com>
writes:
>
>
>
>>To: list-zshell@lists.ticalc.org
>>Date: Wed, 11 Jun 1997 18:58:41 CDT
>>Subject: Re: LZ: Usgard
>>From: jim.reardon@juno.com (Jim Reardon)
>>
>>I'm not saying it does, but I am saying libraries are space saving
>>mechinisms, because most non-grayscale programs use one of the two
>sprite
>>routines in the library.
>>
>
>True... PutSprite is my favorite routine, and I used it in most of my
>games, but what if I wanted to customize it? Like xor'ing the sprite
>or
>writing it to graph_mem? Then the lib would be useless. NASR isn't
>much
>good except for bigger sprites. Even if everyone used the exact same
>sprite routine then shouldn't there be no libs and have the routine
>inside the Usgard string? I don't see much use for the other libs,
>especially since there are so many ZShell games out there that will
>never use libs although they may share some functions.
>
>houston00@hotmail.com
>
>
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