Re: LZ: Usgard
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Re: LZ: Usgard
Jim Reardon wrote:
>
> At first I was really interested in Usgard, but when it was released I
> was sorta disapointed.
>
> First off, size postings were very misleading. Sure the shell is only
> 4k, but then your interface, a bunch of libraries, and the whole shebang
> didn't leave me with much space for programs.
>
> As for the actual interface, very nice, except "Explorer" was quite
> buggy.
>
> Programming for Usgard, while I just "dabbled" is quite nice. Relocation
> is the greatest thing since sliced bread. Libraries, though, don't save
> as much memory as I thought they would (mostly because I still have
> mostly ZShell games, plus not much space is left after the shell is put
> on). Some of the new CALLs look helpful and very promising.
>
> So now my debate continues: develop for ZShell or for Usgard? What does
> everyone else think? What shell are you personally going to stick with
> and use?
>
> Jim Reardon
> jim.reardon@juno.com
> Viva La Mexico
> http://pages.prodigy.net/eviljim/
> We all come into the world the same way - naked, screaming, covered in
> blood. But if you live your life right, that kind of thing doesn't have
> to end there.
ZShell is dead. There is no reason to use ZShell over CShell.
- Dan Walls
grpshot@csra.net
Follow-Ups:
References:
- LZ: Usgard
- From: jim.reardon@juno.com (Jim Reardon)