LZ: Mapping Question
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LZ: Mapping Question
Okay, I have a routine that will stepwise draw 8x8 sprites along the
screen, now my question is how I would make this routine read data from a
map, and baised on that decide what sprite to draw.
Would I have to use a bunch of cp's to determine it or is it possible to
use a lookup table with the memory addresses of the sprites baised on the
number they are assigned?
Basically I want to be able to make a map sorta like how Slippy's is laid
out.
Help is greatly appreciated.
ALSO: is there any way to still join LZA?
Jim Reardon
jim.reardon@juno.com
Viva La Mexico
http://pages.prodigy.net/eviljim/
We all come into the world the same way - naked, screaming, covered in
blood. But if you live your life right, that kind of thing doesn't have
to end there.
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