Re: LZ: memory space


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Re: LZ: memory space



Raven906@aol.com wrote:
> 
> >How can you say that some ZShell games are bloated with bad code?  For
> >one, thing, unless you reverse engineered the prgoram, you have no idea
> >what the code s, good or bad.  Secon of all, have _you_ ever tried to
> >write a 3-5k game? it's _not_ easy to get a game into such a small
> >space.
> Excuse me? How can you say that? I can mention some games... Tetris, Nibbles,
> Jezzball, Minesweeper, Boxes...


If you are saying these games are small, I agree, but it's not easy to
make them so small.  Optimization of one's own code, to make it as small
as it possibly can be,  is not as easy as just writing a program.


<pre>
-- 
; Max Mansour  // mail : mmansour@gis.net
;             // irc : Justarius
; 
; The Presidents -> http://www.gis.net/~mmansour/
; HP OmniGo 100  -> http://www.gis.net/~mmansour/omnigo/omnigo.html
; ZShell         -> http://www.gis.net/~mmansour/zshell/zshell.html


.end
</pre>


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