Re: LZ: ColecoVision >> ZShell
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Re: LZ: ColecoVision >> ZShell
The 85 is 6 MHz. It looks like the Z80 is about the only
thing to expect them to have in common. Porting those
games wouldn't be easy. The ColecoVision had color, too.
Or maybe shades of gray. Either one wouldn't be easy to
translate and the results might be less than satisfactory.
But I'm sure it could be done.
The Gameboy uses a chip that's a subset of the Z80, I think.
Theres a lot of info about this on the web and a lot of
the games are available in computer files to use in the emulator.
This might be a lot easier and the games might be more interesting
too.
Barry
On Fri, 26 Jul 1996, Matt Hayden wrote:
> Just wondering... I'm not real big into technical stuff, so I wouldn't know.
> I was taking a look at the ColecoVision (for those of you that dont know, it
> was the pre-Nintendo home game system) hardware specs, and saw a striking
> resembelence to the TI-85... Here's the spec list:
>
>
> Resolution: 256 x 192
> CPU: Z-80A
> Bits: 8
> Speed: 3.58 MHz
> RAM: 8K
> Video RAM: 16K (8x4116)
> Video Display Processor: Texas Instruments TMS9928A
> Sprites: 32
> Colors: 16
> Sound: Texas Instruments SN76489AN; 3 tone channels, 1 noise
> Cartridge ROM: 8K/16K/24K/32K
>
>
> I just noticed the CPU (The Z80), the Speed (dont remember the exact speed
> of TI85), the RAM (8k, the TI has it), Display Processor is a TI hardware
> (doubt that matters), Sound is the TI hardware (3 tones, 1 noise), and the
> ROM is fairly small... Just wondering if it would be possible to port a few
> ColecoVision games to the TI85? The ROMs are out there in abundance, if its
> possible, I think it'd be great.
>
>
> -=Sponge=-
> ------------------------------------------------------------
> "Hey, try out Flashnet... Their service stinks, but their web page sure
> looks great!!!
>
> Matt Hayden,
> A disgusted Flashnet user...
>
>
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