Re: LZ: Street Fighter
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Re: LZ: Street Fighter
On Tue, 20 Aug 1996, barrym wrote:
>
>
> On Mon, 19 Aug 1996, Edward Plese wrote:
>
> > Well, if you didn't like my last idea...
> >
> > Another way to save a bunch of space in Street Fighter would be to, instead
> > of reversing the sprite to a different location in memory, just reverse it
> > right over itself. That way all of the space you'd need would be for the
> > original sprite. But, you'd have to have a tag for each one that would say
> > which way it is pointing.
>
> You might want to also consider compressing the sprites. Simple RLE compression
> is fairly simple to do and is pretty effective for simple graphic images if
> they're not too small.
>
Each sprite is 100-200 bytes (mostly 100). Is that too small? I don't
think RLE is feasible since there are 8 pixels in a byte that have to be
encoded into the scheme as well as uncompressed real time.
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