Re: LZ: Street Fighter


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Re: LZ: Street Fighter



On Tue, 20 Aug 1996, barrym wrote:


> 
> 
> On Mon, 19 Aug 1996, Edward Plese wrote:
> 
> > Well, if you didn't like my last idea...
> > 
> > Another way to save a bunch of space in Street Fighter would be to, instead 
> > of reversing the sprite to a different location in memory, just reverse it 
> > right over itself.  That way all of the space you'd need would be for the 
> > original sprite.  But, you'd have to have a tag for each one that would say 
> > which way it is pointing.
> 
> You might want to also consider compressing the sprites.  Simple RLE compression
> is fairly simple to do and is pretty effective for simple graphic images if
> they're not too small.
> 
Each sprite is 100-200 bytes (mostly 100). Is that too small? I don't
think RLE is feasible since there are 8 pixels in a byte that have to be
encoded into the scheme as well as uncompressed real time.


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