[A83] Re: something to talk about


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[A83] Re: something to talk about




> Oh, right, silly me.  He got around the requirement of a fixed number of
> interleaved sprites using that trick.  In your case, you always have 64,
> so interleaving them might solve the problem (just guessing without
> looking at the code again).

I would think that the only solution would be completely calculating bc
every time instead of simply loading the value of c. Probably in DR 2. :)
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