[A83] Re: Multi-directional scrolling


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[A83] Re: Multi-directional scrolling




Well, I am wondering how you would set something up like that if you have a 
large area.   How do you store the data for which tile goes where?

At 01:54 PM 5/12/2002 -0700, you wrote:

> >
> > With games like Void Productions "Zelda", how is the scrolling of the
> > background accomplished?  When you reach the edge of the screen it scrolls
> > over a new background.  Is each background just a sprite the size of the
> > screen, and they have many large-tile sprites or what?
> >
> >
>
>I believe the zelda engine uses 12x12 sprites that make up each tilemap.
>The scrolling is not smooth scrolling, so it's fairly simple to accomplish..
>when you go offscreen to the left, it probably just decrements the map's
>xcoord and updates the screen 8 times.
>- - Joe
>
>joe@joepnet.com




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