[A83] Re: Multi-directional scrolling


[Prev][Next][Index][Thread]

[A83] Re: Multi-directional scrolling




>
> With games like Void Productions "Zelda", how is the scrolling of the
> background accomplished?  When you reach the edge of the screen it scrolls
> over a new background.  Is each background just a sprite the size of the
> screen, and they have many large-tile sprites or what?
>
>

I believe the zelda engine uses 12x12 sprites that make up each tilemap.
The scrolling is not smooth scrolling, so it's fairly simple to accomplish..
when you go offscreen to the left, it probably just decrements the map's
xcoord and updates the screen 8 times.
- - Joe

joe@joepnet.com




Follow-Ups: References: