[A83] Re: Delay Function


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[A83] Re: Delay Function




Yes, I know it has.  However, mine is slightly different.  I dont want to=20
halt because I dont want all the sprites to move at that slow speed.  Only=
=20
the npc sprites, where as the "space ship" you control can move at the=20
normal speed.
At 08:30 PM 5/9/2002 -0400, you wrote:
>This has been answered numerous times. Check the A83-List Archives.
>
>=AB=AB=AB=AB=AB=AB=AB=AB=BB=BB=BB=BB=BB=BB=BB=BB
>Colin Hart
>Xempest@aol.com
>=AB=AB=AB=AB=AB=AB=AB=AB=BB=BB=BB=BB=BB=BB=BB=BB
>
> >
> > ASM is fast... so fast in fact that I need to slow down the movement of=
 my
> > npc sprites.  Currently I am using a delay method where it add's 1 to a,
> > and then checks to see if a is 100.  if it is, then move the npc sprite=
=20
> and
> >
> > set a to 0.  else return to main loop.
> >
> > There has to be a better way to do it than this though.




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