[A83] Re: Delay Function
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[A83] Re: Delay Function
This has been answered numerous times. Check the A83-List Archives.
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Colin Hart
Xempest@aol.com
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>
> ASM is fast... so fast in fact that I need to slow down the movement of my
> npc sprites. Currently I am using a delay method where it add's 1 to a,
> and then checks to see if a is 100. if it is, then move the npc sprite and
>
> set a to 0. else return to main loop.
>
> There has to be a better way to do it than this though.
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