[A83] Re: sprite game
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[A83] Re: sprite game
Wow, the direct input thing works guys, very well. Thanks so much.
At 02:26 PM 3/17/2002 -0600, you wrote:
>what about any ideas about why when i use my quit function, it returns to=20
>mirage just fine... and mirage can be used... but then after running my=20
>program and hitting mode(to quit mirage) ti-os crashes?
>
>At 03:32 PM 5/8/2002 -0400, you wrote:
> >Well, speed depends on how fast your routines are, how much you do in a=
> loop,
> >type of key input method, how you erase the sprite, and such. I remember=
> that
> >you were using getkey for key input, which is slower than direct input. Try
> >using that.
> >
> >
> >
> >=AB=AB=AB=AB=AB=AB=AB=AB=BB=BB=BB=BB=BB=BB=BB=BB
> >Colin Hart
> >Xempest@aol.com
> >=AB=AB=AB=AB=AB=AB=AB=AB=BB=BB=BB=BB=BB=BB=BB=BB
> >
> > >
> > > 2. I thought since this is an ASM the sprite would move around much=20
> > faster
> > >
> > > than it does. Like, in phoenix... your main ship moves around real=20
> > fast...
> > >
> > > yet, my sprite doesnt move around that fast at all.
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