[A83] Re: Tilemap
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[A83] Re: Tilemap
a simple delay routine after each:
call writemap
ball(_grbufcpy)
should do it...
this can be anything from
push hl
pop hl
to
ld b,255
waitloop1:
push hl
inc hl
...anything you can think of that's useless but takes time...
dec hl
pop hl
djnz waitloop1
if you can't implement this without an example, I suggest you try anyway,
since it's good excercise and mostly you won't get working example programs,
just routines....
BTW. Quote The Previous Email When Replying!!!!!!
--Peter-MArtijn
>
> I was wondering if you could tell me how to control the speed at which the
> tilemap scrolls. Here is an example; I want to make make the Tilemap scroll
> slower. If you know how to do this could you please help me? Also it would
> be nice if you could give some example code mabye that I could use in the
> tilemap routine that you already posted. Well, Thanks A lot!
>
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References: