[A83] Re: Collision detection Routine
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[A83] Re: Collision detection Routine
At 12:34 PM 3/15/01 -0800, you wrote:
>Hey everyone! I'm rather new to the list and programming in z80
>altogether. I've made a couple simple programs and ports and now I'm
>working on something bigger than I have ever tried before, Snood for
>Ion. I am unsure whether you have played it before, but it is a rather
>addicting reverse Tetris-like game where you shoot different shaped
>"snoods" (for lack of a better word) up and they can bounce off the walls
>and stick to the ceiling or another snood. The problem i am having is
>developing an adequate collision/bouncing/sticking routine. Is this even
>possible? Any help would be greatly appreciated.
>Thank you very much for you time,
>Steve
>
>
>---------------------------------
>Do You Yahoo!?
>Yahoo! Auctions - Buy the things you want at great prices!
its very much possible. just make the snoods stick whenever the 8x8 (or
whatever sprite size you are using) is within the area of another snood.
there are plenty collision detection routines in the legend of zelda demo
releases. i'm too lazy to find the source and cut and paste it.
-harper
References: