[A83] Raycaster
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[A83] Raycaster
Hello everyone,
I'm interested in writing or adapting a raycaster for the TI83. Since
Defiance, Maze3D and of course Daedalus are very nice pieces of code and run
at an acceptable FPS, I think it should be possible to port one to the 83(+
anyone?). I've discovered however, that, unlike PC games, TI83 games drop
the framerate when you get up-close to a wall. Even Defiance (82) with it's
pseudo 3D engine has this thing. What can you do about it?
Frank Schoep
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