----- Original Message -----
Sent: Thursday, September 07, 2000 9:21
PM
Subject: A83: Sv: Problem with
_dispop1a
As far as I _remember_ the number in reg. a
determine how many digits to be displayed of the number in op1.
That's way reg. a has to be bigger than 0 and lower then 16.
Andreas Hjordt
----- Original Message -----
Sent: Thursday, September 07, 2000 6:37
PM
Subject: A83: Problem with
_dispop1a
I'm making a game, and I use the code wich is under. It displays
the register's value a on the screen at the position of penrow, pencol,
but when a is 0, the TI returns an UNDERFLOW error and breaks the program.
Does someone could say me why and how can I do to display the value of a on
the graphic screen with this routine or with another ?
call _setxxop1
ld de,19*256+68
ld (pencol),de
call _dispop1a
ret
Thanks
Ti-83