Re: A83: Re: Zelda: Test of Courage
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Re: A83: Re: Zelda: Test of Courage
> > Hence, when it comes down to actually creating
> > enemies and objects, the code is quite short. The editor for the engine
> > allows one to change all of the maps, enemy positions, warps, doors, how
the
> > map fits together, people, objects, etc. Text is controlled in the
editor,
> > but to actually change the text, you must recompile the source.
>
> So your editor outputs Z80 assembler code, or macros presumably,
> or lists of system routines :)
That is possible, but that assumes that everything is a routine. If you
need to do any additional logic, then you would have to write the z80 code
in the editor.
> Write it in TP5.5+ and make it even quicker :) (cue language fight).
Heh. Haven't coded in Pascal for a good four years. The quickest language
for writing an editor would either be MS Visual Basic or Borland C++Builder
(or Delphi).
References: