A83: Re: crack team for LOZ:TOC


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A83: Re: crack team for LOZ:TOC




Sam and I already have this under control.  We have all the prospective
artists on a mailing list.  Right now they are working hard on both new tile
sprites and enemies.  So, yes there are alot of good LOZ drawers out there.

Also, MIDI is pretty much out of the question.  The Zelda engine is pretty
intensive as is, and i really would rather not sacrifice gameplay to appease
the few people out there who regularly use an AM radio or a converter for
mono output.

And once again, FMV is not going to happen.  Even if it is, it will
certainly not be via pics, it will be through animated sprites, kind of the
way FF7 and FF8 do their dialogue scenes.  Pics are just too inefficient.

If you really want to help, visit http://void.calc.org to look at our
updates and message board. Also, we could still use some more artists, but
no more programmers.  Once again, if you are really interested in writing a
story or being an artist, send email to me or sam.

-harper

----- Original Message -----
From: DoomRater <HOPPEAL@fs1.usa.k12.mi.us>
To: <assembly-83@lists.ticalc.org>
Sent: Wednesday, March 22, 2000 11:25 AM
Subject: A83: crack team for LOZ:TOC


>
> I was thinking about getting a bunch of guys to write different parts
> of the game.  Example: I could write the code for FMV and MIDI
> player, while someone else writes the music and draws the pics.
> Are there any good LOZ drawers out there?  Draw them into 10
> pics and send them to use, I guess.  We'd need storyline and all
> that to make sure the game pics fit in right, and of course approval
> of the original programmers (we can't do anything they don't want
> to), but most of all, it'll take some work to do it.  Who wants to try
> to tackle this prob?
>
> Shigeru Miyamoto, Post Rapture, and Yachiyo Underwood are three people who
will be remembered forever.
>
> -The Godfather
>



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