In a message dated 08/03/00 00:19:11 GMT Standard Time, jimbob_v@hotmail.com writes: << Here is a good, fast screen copy routine: ;========== ScreenCopy: >> Another approach is to code into your screen copy routine. There isn't (AFAIK?) a maximum wait time, so you could hold your sprite data as a collection of coordinates and graphics and copy them in as you go.